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Last Update: 21 Jul After that pick Rome to play against you. Now to actually get your units to mountains, you need spawn a Great General first, after this you need to build an African Forest Elephant and have it on a mountain ready to attack a Roman unit, that is situated next to the mountain in question.

Great generals can be spawned by using your African Forest Elephants and their increased Great General spawns, or you can spawn one immediately by choosing that one Honor tree policy or by filling out Liberty tree. Celtic Thunder Beat the game on any difficulty as Boudicca.

Celts are a heavily religion based civ. With this Celts can have a pantheon belief in few turns, due to their starting bias favoring forests. With this in mind, you should develop your religion to support your choice of victory type, because Celts aren't clearly suited towards anything. Pictish Warrior are a Spearman replacement, which generates Faith for every kill they make.

You could utilize this by picking Holy Warriors follower belief, to buy Pictish Warriors with the faith you gain by killing units with your Pictish Warriors , if you wish to go for a Domination victory. Have the city of Llanfairpwllgwyngyll in your empire. This is not a fun one. To get this, you need to build 33 cities with Celts, while having all of them up at the same time.

Only tip I can give is to play a Huge Skirmish map, with only two players and no city-states, and the second player being Venice, so you have all the space you need for this. Just spam Settlers whenever you can and build cities almost next to each other. You should play on Settler difficulty, so you have much more Happiness, and also set your cities to Avoid Growth, so your population won't destroy your happiness. Colonize This! Beat the game on any difficulty as Haile Selassie.

Ethiopia is another religion focused civ, and also one really defensive civilization. You should do like other religion civs, and create a religion that focuses on certain victory type and then chase it. Finally instead of Monument they have Stele which gives you a faith bonus in addition to culture bonus, which gives you an early access to faith and so in turn an early access to religion. Rastafari Messiah As Ethiopia, earn 5 great prophets.

You can earn Great Prophets in anyway you want for this achievements, you just need to earn 5 of them in one game. Scourge of Everyone Beat the game on any difficulty as Attila. Attila is Early game aggressor the civ, so you should try to win with a Domination victory. Horse archer replaces Chariot Archers , but doesn't require any Horses and is stronger than Chariot Archers. It also gives random city names from other civs to your other cities, which is only useful to determine what civs are in the game you're currently playing, because the names are derived from current players.

So in short, build Battering Rams asap and try to take everyone down while you can, after Battering rams become obsolete you have lost all your edge. To get this easily, start a game in Information era, and research it quickly. Remember to set the map size to huge before starting. Baktun the Future Beat the game on any difficulty as Pacal. Maya have nice science advantage they can use to get a Science victory. First of all they have the ability to choose a free Great Person you can only pick one particular person once every in-game years after researching Theology, which you should research asap, to make full use of this ability.

Atlatlist is a Archer replacement, which can be built without researching anything, so you can basically build Archers right off the bat for early defence. Apocalypse Now As the Maya, nuke a city in the year You should have no problems on getting nukes by year Remember that you need to build Manhattan Project first before you can build nukes, and also remember to vote No whenever someone tries to pass Nuclear non-profileration resolution, or just build nukes anyone tries to pass it.

When year is up, just blast some nearby city with a nuke to get this, you might want to save your game before launching the nuke in case you don't actually want to anger anyone. I don't see any special ways to win with Dutch, so you just might want to play anyway you want, but based on the other Dutch achievement, you may want to Dominate everyone.

They get to retain half of a luxury resource, if it's the last copy they're trading away. This can be used to get something out of trades, but it isn't that great of a boon. The Sea Beggar is a great replacement for Privateer. Sea Beggar has promotions for dealing extra damage to cities, the ability to capture enemy ships and also they can heal outside of friendly territories.

But Polder is their best feature. It's the only improvement, that can only be inserted on Marsh or Flood Plains. After researching Economics, your existing Polders also change colors. You can hotseat this or get it legitimately. Set up a game where you're playing against Spain, and for the best results, pick a Duel sized Archipelago map and start on Renaissance or Industrial era. Start by building Sea Beggars when you can and once you've spotted Spain, declare war or build your navy, and then attack whenever you feel ready.

With a large navy and some land units, you should not have any problems capturing a coastal city, as Sea Beggars do extra damage against cities.

Defender of the Faith Beat the game on any difficulty as Gustavus Adolphus. Let's get this out of the way first: and Now Sweden is a pretty interesting case. Their unique ability focuses on great persons. This gives Sweden an easy way for a diplomatic victory, as long as city-states exist on the map, because you can hoard up on great persons, and once world leader election starts, you can drop them to every city-state in the game to most likely get all city-state votes in one turn.

Swedes can also be used for a easy Domination victory due to their unique units. Hakkapeliitta Finland ftw! Then you have Caroleans , which have a free March promotion giving them HP every turn even when attacking.

With these units you can create marching army that can easily destroy anything and doesn't have to waste turns healing, as long as you remember to move your units in a group. Sweden should be used for a Diplomatic or a Domination victory, which they can attain easily if you utilized their strengths fully.

Lion of the North As Sweden, start a turn with your great general stacked with a Hakkapeliitta. Easy one to get if going for a Domination victory. Just build Hakkapeliitta starting from Renaissance era, and move a Great General to a same tile, and this achievement unlocks when you start your next turn.

If you don't want to war for this, you can use any bonuses such as Honor tree policy, Liberty tree finisher, Leaning tower of Pisa or Brandenburg gate , to generate a free Great General for this achievement.

Tablet Tech Pioneer Beat the game on any difficulty as Ashurbanipal. Assyria has three nice things going for it, which all help with different victory types. Also any unit close to Siege Tower gain a combat bonus against cities. This can be used to easily capture cities, which also leads to Assyria's unique ability, which grants them a free technology for every city they capture.

Although this technology must be one that the player hasn't discovered, but this ability can be used to easily progress sciences trees if you have been left behind.

Assyria also has access to Library replacing Royal Library , which has a slot for Great Work of Writing, and by fulfilling it, you get free exp for any units built in the city. These bonuses are nice for Domination victory, but you can also chase Science victory by using your stealing ability to always be at least equal to your enemies. Roayl Library slots can also be used to generate tourism, but the lack of any bonuses doesn't make Assyria great for winning Culture victories. This should be done whenever you're playing as Assyria, because that extra tourism is always nice, but free exp.

Royal Library can be built early, and then you need to build Writers' Guild and produce a Great Writer , who then must create a Great Work to be slotted in the Royal Library through Tourism menu. After having a slotted Writing in Royal Library , you need to build any unit in the city with these two buildings to get this. Brazil is a civ focusing on Culture victory. Finally Pracinha is a unique Infantry replacement, which gives you Golden age points whenever you kill an enemy, so you should really rack up those kills to gain more Golden Ages.

Consider building Wonders that strengthen Golden ages or launch them immediately or pick that Liberty policy, but this policy should only be picked once you have nice amount of Tourism already. Well this sucks. Brazil is nicely suited towards Culture victory, and then you have to win a Diplomatic victory to get this. Luckily Brazilwood camp gives you gold bonuses, though Trade outposts could have been built in the Jungles anyways.

So you should just focus saving gold while playing, consider using Pracinhas against barbarians to get Golden Age points to score more gold. Indonesia is another versatile civ. They gain unique luxuries for the first three cities settled on another continent than your capital, and also those cities cannot be razed, because the game actually adds these luxuries beneath the city when you build it replacing whatever resources there might be. You will receive an extra copy of each of these, which can then be traded for free goods.

Kris Swordsman is a high risk high reward kind of unit replacing Swordsman. After their first attack, they will receive a unique promotion, which can be amazing like Heroism, which makes the unit like Great General , which can also attack, or horrible, like Enemy Blade, which makes you lose 20HP every turn spent in enemy territory. Candi should be used extensively to spawn any great persons you might need for the victory type your after.

You might need a bit luck with this one. First of all you need to build Kris Swordsmen and have them battle enemies until one gains Enemy Blade. After that you need to be at war with someone and be ready to capture their capital, and then have the aforementioned Kris Swordsman swoop in and capture the city, because otherwise it might get destroyed quickly. Their Berber Cavalry gets a combat bonus whenever fighting in desert and on Moroccan territory. Morocco also has a unique improvement called Kasbah , which can only be built on Deserts.

Should be able to be completed on a hotseat game, but it isn't hard to do on a regular game. Just remember to pick Portugal as one of your opponents, and then capture Lisbon. After capturing Lisbon, you need to have an Airport in Casablanca and also in Lisbon, so you can send any unit, that is close to Casablanca by using the Airlift action. Casablanca is the fourth city Morocco can build. Morocco has a desert bias, so this shouldn't be a problem at all.

You can customize your map to have more desert and so it's duel sized if you want. To get a Great Musician , you need to have built Musicians' Guild and slotted people there to create Great Musicians faster. You can also use any "pick a Great Person" bonuses or built the Broadway to get a free Great Musician. After that you need to have Open Borders with Morocco, so you can actually send your Great Musician there, and they also need to have a Kasbah. So scout out their territory first, preferably while having Open Borders, so you can spot whether they have Kasbahs or not.

If they have, send your Great Musician to that spot and then use the Consert Tour action to get this achievement. King of the Wisent Beat the game on any difficulty as Casimir Poland has a great cavalry, which can be used to destroy anything without any trouble, but as you can see, Poland also has an achievement for winning a Space victory, so Domination victory should be out of the question.

Poland has Winged Hussars , which are heavily upgraded versions of Lancers. Poland's unique ability gives them a huge versatility, because they receive a free social policy whenever you reach a new era, and it isn't counted against your current social policy costs. You should use these on Rationalism tree whenever you can, because you're going for a science victory. Easy, but a bit disappointing achievement. The only edge towards science you can get with Poland is your unique ability, so you should utilize it whenever you can.

Portugal is a civ focused on getting gold, so the best way to win with Portugal is to get a Diplomatic victory. Maria's unique ability grants double the gold from trading, which means you should build caravans and cargo ships whenever you can.

Also you should try to build the Colossus and the Petra immediately, though getting Petra might be tricky due to starting bias. Portugal's Nau can conduct trade missions to other cities, which grants you gold and experience. You can exploit this by selecting Commerce policy, which lowers the cost of instabuild and also build Big Ben. Then you can buy Naus for less than you get when selling your goods to a nearby city, you can go further to get more money.

Finally Feitoria is an improvement, which is build on the lands of city states, to get a copy of their luxury resources, which you don't have.

These should be built whenever you get the chance. Pretty straightforward. You just need to construct a Feitoria to a city state, which is allied to another player. You don't even need to get anything from it, just build it. You can check which city states are allied to which players and try to get your Worker to closest allied city state. Feitoria is unlocked with Navigation technology, which is in Renaissance era. The Great Spirit Beat the game on any difficulty as Pocatello. The Shoshone are great at exploring and grabbing land, but overall they can go whatever way they want.

Their unique ability gives them extra starting land for any new settled city, though border growth remains the same, and they also get combat strength bonus whenever your unit is in your territory. Pathfinders are a great unit replacing Scouts. Whenever a Pathfinder finds an ancient ruins, you can choose the bonus you receive from there, so you don't have to hope that the game gives you the edge you need, and also they're just as strong as Warriors are..

Comanche Riders are another unit which should be used for exploration. They're just regular Cavalry , but are cheaper and faster. You should customize your early Ancient ruins bonuses with your preferred victory type, because the Shoshone aren't really suited towards one particular playstyle. You start out with a Pathfinder, which you should use for this. You just need to be lucky to find 5 ancient ruins, which shouldn't be hard at all. Queen of the Adriatic Beat the game on any difficulty as Enrico Dandolo.

Venice is one gimmick of a civ. They are special as they cannot build settlers, so they cannot found new cities. Instead you can gain more cities by buying city-states, with their special unit called Merchant of Venice , which replaces Great Merchants , also you cannot annex cities you conquer, but instead you have to either puppet them or raze them.

They also gain double the normal trade routes, so Diplomatic victory is obviously the best way to win with Venice, as Culture victory is nearly impossible because of their limited Great Work slots, and your Science output is a bit too low, but because you can only puppet cities, your social policy costs remain low.

Merchants of Venice are only obtainable like Great Merchants are, so you need to remember that you can't just capture every city-state in the game right off the bat. Great Galleass is a stronger Galleass replacement, so it isn't anything worth writing home about. Diplomacy is the best way to play with Venice, just remember to utilize your trade routes to maximum. This shouldn't be that hard. First of all, remember to not create your own religion or otherwise you need to have enemy Great Prophet converting Venice first.

Wait out until your neighbor has gotten your city under its religion and then launch an offensive and capture their capital. Remember that while puppeted city-states cannot be controlled, you can build units there with money, which you should use to amass a proper army for this achievement. Shaka is easily one of the most Domination centric civ in this game, so that is the best way to win with Shaka. Shaka has access to Impi , which is a unit that can attack two times per turn, but both attacks are conducted in melee range.

The first attack is a range attack, which will weaken your enemies and then you will attack again with a melee attack. This is a great thing, because you get free damage and receive less damage from the counter attack, and you also get experience twice, which in combination with faster promotions, will give you promotions insanely fast.

Ikanda is a unique building, which works as regular Barracks , but it also gives bonuses to Warriors, Spearmen, Swordsmen, Impi and Longswordsmen. Shaka is a great leader to wreak havoc with, too bad Impi can be used only beginning from Medieval era. This is a simple one. You need to have built an Ikanda in some city, and then build an Impi there. You can also use an upgraded Spearmen, which have the bonuses of Ikanda I believe.

But to get this, you need to have an Impi with Buffalo Horns promotion, which is gotten through Ikanda , and then you need to fight against other people to get two promotions with that Impi. When you get a promotion, you should pick Buffalo Chest and Buffalo Loins. This section of the guide covers victory achievements.

Most of these are incredibly simple so that you shouldn't have any problems with most of these outside of the difficulty ones. Dark Horse is included in this section in section 2. BNW achievements are. To Stand the Test of Time Beat the game with all victory conditions. This is simply achieved when you beat the game once with each of the following victories: Space Victory, Cultural Victory, Diplomatic Victory and Domination Victory.

To achieve Space Victory, you need to build a rocket that can reach another planet before. These parts act like units. To build these parts you need most of the end game technologies, and you need a lot of science to do that. Science gain is based on your population, and having larger population naturally boosts your science output. Some buildings like Libraries and Universities give science bonuses per citizen. You should try to build wonders that give science bonuses or give boosts to population growth, such as Great Library , Hanging Gardens and Hubble Space Telescope.

Rationalism is the best policy tree to pick while going after Space Victory. To achieve Cultural Victory, you need to be more influental against your opponents than their own culture influences them.

This is done through Tourism, and to win, you must have generated more Tourism to your opponents than they have generated culture. These slots must be filled with appropriate Great persons. Getting Culture wonders is a must for this type victory, and so is having good relations with other civs.

Open borders, shared religion, shared ideology and a trade route between civs give huge bonuses to tourism to other civs, which is essential for victory. Aesthetics policy tree is a must pick for this victory. To win a Diplomatic Victory, you need to have the most votes in United Nations and vote for yourself to be a world leader. Basically every country has a set amount of votes per era, which can be then increased in some ways.

Basically this victory types boils down to fighting over having the most allied city states before elections. Completing quests or giving them money is the best way to get them on your side. Patronage policy tree should be picked to make this easier. Papal Primacy belief combined with Patronage tree makes every city state that have your religion have 35 as their default influence.

Win a Domination Victory. To win a Domination victory, you need to control every original capital in the game. This should be self-explanatory, but general point is to have strongest units possible circle the cities you want to capture and have some ranged units like Catapults pelting them. Cities can only be captured by melee units. For this you have to get a Diplomatic victory while never having been the host of the World Congress. The first host of World Congress is the player, who has researched Printing Press technology and who is the first to meet all the other civilizations in the game.

Later on to become the host you need to have most votes, and getting votes is explained earlier in this section. So to have this achievement you must make sure you're not the first one to meet all the others while having Printing Press technology and then you need to be able to suddenly gain huge amount of votes right before the United Nations' World leader election are held.

World Congress turns into United Nations when someone has reached Information era or half of the players have reached Atomic era, which marks the point where Diplomatic victory is available, so you need to make sure not to gain too many city state allies before this. You need to have huge amount of money for this achievement and to make it easier you should have fully unlocked Patronage tree, so you gain influence with city states much easier. When it's a few turn before World Leader elections and you feel ready to win, you should save the game and try to buy out every city state you can and hope for the best.

With any luck, you'll have enough votes to be the World Leader and unlock this achievement, if you fail you can reload your save and try to win again in the next vote, so you don't lose any money. These achievements are really simple, you just need to have a right combination of ideology and a victory type. Victory types are explained in the previous section, and ideologies are gained once you have researched Industrialization technology in Industrial era and then built three Factories, which require you to have an improved Coal resource, which are revealed with the aforementioned technology.

Ideologies are also unlocked if you reach Modern Era before having three factories. Once you have unlocked the ideologies, you need to pick the one you want, there is only three ideologies to pick from.

To unlock this achievement you need to have a Space victory while choosing Freedom ideology. Win a Space Victory using the Order Ideology. To get this achievement you need to get a Space victory while choosing Order ideology like described in the One Small Step achievement.

To get this achievement you need to get a Cultural victory while choosing Freedom ideology like described in the One Small Step achievement.

Workers of the World - Unite! Win a Cultural Victory using the Order Ideology. To get this achievement you need to get a Cultural victory while choosing Order ideology like described in the One Small Step achievement. To get this achievement you need to get a Cultural victory while choosing Autocracy ideology like described in the One Small Step achievement.

To get this achievement you need to get a Diplomatic victory while choosing Freedom ideology like described in the One Small Step achievement. To get this achievement you need to get a Diplomatic victory while choosing Autocracy ideology like described in the One Small Step achievement. To get this achievement you need to get a Domination victory while choosing Order ideology like described in the One Small Step achievement.

To get this achievement you need to get a Domination victory while choosing Autocracy ideology like described in the One Small Step achievement. Baby Steps Beat the game on the Settler difficulty level. To get these achievements you must play on the difficulty level specified, though I'm not sure if playing on higher difficulty unlocks lower difficulty achievements. Every increase in difficulty gives the A. Settler level difficulty, is so pathetically easy, that you won't be able to lose unless you really try to screw up everything.

In this difficulty you start out with 15 Happiness, you gain unhappiness slower and everything costs less. Also barbarians cannot enter your lands. In addition to this, A. Taking off the Training Wheels Beat the game on the Chieftain difficulty level. Chieftain is also really easy difficulty, but a bit harder than Settler. Here you have 12 base happiness, while other stuff from Settler difficulty still applies, but in lesser amounts. From here on barbarians are able to enter your lands.

Also A. The Alexman Beat the game on the Warlord difficulty level. Warlord is just a bit souped up version of Chieftain difficulty, still a really easy difficulty, so you shouldn't have any trouble beating this difficulty.

Beat the game on the Prince difficulty level. Prince difficulty is mechanically the most balanced difficulty in this game, though the stupidness of A. Now on this difficulty, the computer will start to get advantages over you. For starters, they will start with Pottery technology already researched. In addition to this they will get bonuses towards everything. The Golden Path Beat the game on the Emperor difficulty level. Computer will start out with Pottery and Animal Husbandry already researched.

Otherwise they will receive even more bonuses to destroy you. Computer will start out with Pottery , Animal Husbandry and Mining already researched. Otherwise they will receive even greater bonuses towards everything, while mechanically the player stays almost the same from Prince difficulty.

Flawless Strategy Beat the game on the Deity difficulty level. The hardest difficulty, in which the computer will start out with Pottery , Animal Husbandry , Mining and The Wheel already researched, and in addition to this, they will start out with two settlers, instead of one!

Almost all of their bonuses have doubled compared to their rates at Prince difficulty. Winning on harder difficulties is hard, almost impossible at least on Deity, if you're not going for a Domination victory. The computer is capable of building everything faster and researching faster than the player, so the only really viable way to win on Deity is to Dominate everyone, which might still provide to be tough.

There used to be tricks to easily win on Deity, but these strategies seem to have been nerfed with the Fall patch. I'll mention the trick anyways. There used to be a trick where you started a Duel game on Information era, while playing on Deity and while having 0 city states. Then you needed to research Globalization technology. This way when United Nations voting started you had 2 votes while your enemy had 1, ensuring you could vote yourself as the world leader and win.

Your enemy would try to build an army to stop you before this could happen, but they would pretty much fail. I'm not sure if this trick works anymore, because many have said that this was nerfed. It might still work on Deity or at least on lesser difficulties. Gotta Catch 'Em All Beat the game on all standard map types and sizes. Mistover Cheats. Dragon Age: Inquisition Cheats. Assassin's Creed: Odyssey Cheats.

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