Search for:. Download Here Help Center. Requires a bit processor and operating system OS: Ubuntu Share this post Digg Tweet Stumbleupon delicious reddit Facebook. Related Posts. V Build Unlimited Edition. Recent Posts. Spiritfarer Free Download. Recipe for Disaster Free Download. Farming Simulator 22 Free Download. Guild halls may also be later upgraded to a «Master Guild Hall», which may provide a larger bonus or even grant a bonus to all of the faction's settlements while still retaining a more notable bonus in the city the structure is built, and then possibly upgraded to the «Guild Headquarters», which provides the greatest bonuses, although each guild can have only one headquarters anywhere in the world at the given time, and each faction can only construct one Master Guild Hall of each guild in their empire.
It is possible however, to capture a city with an existing Master Guild Hall of a certain type, and have two of one kind. Each faction has a ruling family.
Once male family members come of age at 16, they act as units that can be used to govern settlements and lead armies in battle as generals. Each character has attributes that determine his prowess in both. A character's actions can affect his attributes — for example, a general who routinely kills prisoners of war and exterminates captured settlements may see his «dread» increase, making him frightening to foes; a general who prefers to release prisoners and occupy settlements may instead increase his «chivalry», which makes his own troops much more brave.
Characters also develop or regress by gathering traits and retinue members. Characters can take after or rebel against their parents, traits like alcoholism are self-perpetuating, inbreeding tends to strengthen when inherited, naivete and paranoia are mutually exclusive but both detrimental, etc. Some traits, mostly positive, are brought out by victories in battle: for example, generals can become increasingly scarred as time goes on, giving them more hitpoints, and generals who successfully complete a Crusade gain chivalry, command, and piety points.
Others accumulate while governing a city: poorly managed backwaters tend to bring out the worst in generals, whereas advanced, central cities improve a general's traits. Owners of strong traits earn epithets, such as «the Brave,» «the Just,» «the Lewd» or «the Corrupt. A very important aspect of generals is their loyalty.
If a general is disloyal, he may rebel, turning into the 'Rebels' faction and taking a part of the army at his command with him. The faction leader has an 'authority' rating instead of loyalty. Higher authority makes disloyal generals less likely to rebel. Captains are leaders of armies that do not have a family member controlling them.
They don't have any special attributes or retinue, but if killed in battle troop morale decreases all the same, increasing the chance that the army will rout.
If killed or assassinated, a new captain will instantly appear and take command of the army in question. If a captain is victorious in a particularly one sided battle or has shown excellent leadership, he may become 'Man of the Hour', and comes with an option to adopt him into the Royal Family.
If adopted, he turns into a general and may gain attributes and retinue. If declined, he continues to be a generic captain. An army left with only a captain may rebel and join the rebel faction. Each faction has a number of agents it may use to maintain order and influence other factions. The types of agent available are Priests and Imams, princesses, diplomats, merchants, assassins and spies.
Priests and Imams will steadily convert a province to their faction's religion, causing or reducing religious unrest, and can denounce dangerous heretics and witches. Princesses and diplomats are able to negotiate with other factions, and princesses can attempt to marry a rival family member to gain his allegiance. Merchants can be stationed on resources on the map to generate income and can attempt to eliminate rival merchants through a takeover.
Assassins can kill off characters, and sabotage buildings belonging to rival factions. Spies can infiltrate rival settlements and provide information about their buildings and garrisons. Each agent has attributes that develop the more he is able to successfully be used. Princesses, for example, have a «Charm» attribute that governs their success in diplomacy and the likelihood that a proposal in marriage will be accepted.
Spies and Assassins have a «Subterfuge» attribute which governs how likely they are to infiltrate enemy cities or find information about enemy armies. All agents except princesses are trained at settlements which contain the appropriate buildings — for example, Christian priests can be trained in any settlement with a church or chapel. Princesses are born into the player's ruling family, and become active as agents once they come of age at Diplomacy functions much as in previous Total War games, mainly involving negotiating treaties such as cease fires, alliances and marriages and wars.
The interface for negotiation has changed from previous games, however; a new system has been integrated to show the other faction's attitude toward the player's faction, intelligence estimates such as how wealthy the faction is and what other factions they are at war with , as well as how fair the other faction feels the player's proposals are.
Inquisitors are controlled by The Papal States and are sent to the player's lands if you have fallen out of favour with the Pope though not necessarily excommunicated.
This game mode looks like the ones played on Rome: Total War, where you have to choose troops and finish with the enemy or conquer their settlements. In this version soldiers are different from each other since in previous editions it was criticized they had the same appearance.
Medieval II: Total War is a PC strategy game in which you will be able to travel to the past and feel the pressure of being part of a real army with multiplayer battles and a wide range of civilizations.
More Medieval 2: Total War Fixes. Unleash the full power of your tactical superiority on your enemies. The supplement opens before you 4 new campaigns in which you will see ten new units of soldiers, 13 factions, 9 agents for profit in another state, up to 50 new structures, a huge number of new territories and a multiplayer mode with the above.
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